I have a few bugs for ya. -Berserk Jackal- -You can use the jackal as a platform. you can walk right on to his back and ride him around. http://imgur.com/WMYgsLa (However this might make an interesting gameplay mechanic. Having him as a moving platform)
-When you spawn the Berserk Jackal he'll spawn on top of you and will literaly go Berserk http://imgur.com/WMYgsLa
-Hitting the Jackal causes him to flinch and fly back with out retaliation. Causing him to fly against the wall and unable to attack you ever. http://imgur.com/xjgYrON
-1-1: Incubator- -the laser box area. you can push the box all the way to the checkpoint and just let the laser hit you. 4 Hp is all that is required to do this.
-Info Bubble next to Smashers contains nothing
-All elevators seem to change direction when you jump on them or head butt them via standing under them.
Riding jackal is rather unexpected behaviuor, but it is fun. I think it should be exploited somehow in level design. The similar thing I've found that Roos can move boxes during their patrool. I didn't coded it intenditly, it occured by combining "rules"
I have a few bugs for ya.
ReplyDelete-Berserk Jackal-
-You can use the jackal as a platform. you can walk right on to his back and ride him around.
http://imgur.com/WMYgsLa
(However this might make an interesting gameplay mechanic. Having him as a moving platform)
-When you spawn the Berserk Jackal he'll spawn on top of you and will literaly go Berserk
http://imgur.com/WMYgsLa
-Hitting the Jackal causes him to flinch and fly back with out retaliation. Causing him to fly against the wall and unable to attack you ever.
http://imgur.com/xjgYrON
-1-1: Incubator-
-the laser box area. you can push the box all the way to the checkpoint and just let the laser hit you. 4 Hp is all that is required to do this.
-Info Bubble next to Smashers contains nothing
-All elevators seem to change direction when you jump on them or head butt them via standing under them.
Much thanks you for the feedback!
DeleteRiding jackal is rather unexpected behaviuor, but it is fun. I think it should be exploited somehow in level design. The similar thing I've found that Roos can move boxes during their patrool. I didn't coded it intenditly, it occured by combining "rules"
The rest added to buglist.