Tuesday, April 30, 2013

Unused assets and new concept plans

I have not used the whole inflation progression for the protogonist.



You can checkout the progression itself by this link.

Well, I figured out that I wasn't worked out the shapeshifing feature properly. So the new concept of gamemechanics would be the following.

Hyena has 4 bodytypes - normal, buff, inflated and fat. Each bodytype has its own weak and strong sides and can be switched during the game without any pills or machinery. But it will drain "mana" bar.

You can use "mana" for performing special attacks (use your enourmous member, for example). Mana is rechargable by its own.

Normal bodytype - fast run, shot  (? dunno, maybe), jump higher. Low health.
Buff - become "tank", smash people. High defence
Inflated - fly. Extreemle fragile.
Fat - can't jump, slow walks, but can slam down enemys during fall, and crash floor.

What do you think about this concept? Have any ideas about special attacks?


P.S. Though FA is giving 500 and 504 errors, you can always download the game from the mirror in Download section. Actual version is 0.03

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